Crysis remastered. Crytek, as promised, has released a large-scale patch for the console versions of the Crysis remaster – with it, the shooter has full compatibility with PS5 and Xbox Series, and for the first time on consoles they added the “Ascent” mission. Each version has three modes – “performance”, “quality” and “ray tracing”. PS5 Performance – 1080p at 60 FPS Quality – 1800r at 60 FPS Ray tracing – 1440r at 60 FPS. Xbox series x Performance – 1080p at 60 FPS Quality – 2160r (4K) at 60 FPS Ray tracing – 1440r at 60 FPS. Xbox series s Performance – 1080p at 60 FPS Quality – 2160r (4K) at 30 FPS Ray tracing – 1080p at 30 FPS.


Digital Foundry managed to study the pre-release version of the patch for both Xbox and the news is rather upsetting. Crysis remastered. On Series X in 4K, the game stays consistently between 50 and 60 frames per second. On screen with VRR it will be fine, but on standard the image is simply unstable. In performance mode (1080p at 60 FPS), the shooter is much more likely to deliver the coveted 60 FPS, but in difficult scenes it can drop even lower. With ray tracing, everything is meager – it shows the worst results and constantly drops much lower than the declared performance. Sometimes the drops are so big that even VRR won’t help. It’s even worse on Series S: stable 40-50 FPS in performance mode, and even less in 4K. It is all the more surprising that with ray tracing the game gives surprisingly good performance. But the last two modes are limited to 30 FPS. In general, despite the problems, the updated versions of Crysis in DF are considered the best. But the experts were surprised that in difficult scenes where there were problems on the consoles of the outgoing generation due to a weak processor, problems remained on the nextgen with a really powerful CPU.

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